The whole family was down with the sickness this week (headcolds and some mild fevers) so our Christmas revelry was a bit limited. That left plenty of time for Vintage Story though!
I got myself well established in the bronze age, moved to the location I had planned on using as my permanent homestead, and expanded my house to accomodate a full kitchen as well as a basic forge. I caught some chickens and did a bit of farming as well before the winter set in. Now that I don't have a lot of gathering or farming to do, I'm spending my time prospecting for iron and salt.
The only other time I've actually gotten this far in a playthrough, I stumbled upon an iron deposit that happened to be almost immediately under the base I'd set up, which I found doing some cave exploring. No such luck on this one! I had to look up how to actually use the prospecting pick and have been working in areas near both my house and spawn trying to find a high enough probability of finding iron to be worth spending the durability of my very limited quantity of bronze tools on. So far, no such luck. I'm starting to feel a bit burned out on this game for now, so this might be where I leave off for awhile, hopefully to return to it again.
I have accomplished much in the last few days! I built a house (and didn't notice the janky beam until just now)
and started a very modest little vegetable farm. The pottery and copper ages are well underway. I managed to scrounge enough copper off the ground and via panning that I was able to make my first pickaxe and hammer last night.
One of the things I appreciate most about this game is how challenging the early tech tree is, even if you've played the game before. Even getting charcoal to smelt copper over a normal campfire is a multi day process involving layering firewood in a pit, lighting it, smothering it, waiting for it to burn out, and then digging it out. And EVERY tool or material more advanced than flint tools and campfire roasted meat requires a lot of foresight. Grinding grain to make bread requires a quern, which requires quarried stone, which requires a copper pickaxe, which requires native copper, a cruicle, tongs, a mold, charcoal, and a campfire, which require clay, rope, tinder, firewood, sticks, and for you to not die in the process of collecting everything.
My Quern and Kitchen
Now that I have a hammer, I can break up the copper ore I've collected and am no longer totally reliant on surface bits of native copper. Access to metal opens up so many new tools and to make the excperience less about surviving and more about thriving.
I do eventually want to move house again. My current location is unfortunately situated smack in between a bear spawn and several wolves. It's also kinda ugly. I'll finish getting the metalworking stuff set up, then move house to a really pretty location near some ruins (and limestone!)
I did download quite a few mods that expand the survival experience. I like having more options for cooking as well as the ability to fish and trap. All the ones I'm using have been added to a list here.
Today I started a new world in Vintage Story v. 1.20! It's been almost a year since I've been able to play and I'm looking forward to seeing the new content the devs have put out in the meantime. I even have a computer that doesn't struggle to play it now!
Here's Wynna, my tailor. There was absolutely no technical reason that I picked this class over commoner, but I love the aesthetics and the contrast of refined artistry and basic survival that the class embodies.
I didn't actually get to play for very long, but I did manage to fill out my handbasket slots, gather enough berries to tide me over for a marathon of wood cutting and flint knapping, and made a basic dirt shelter. So far, I haven't found anywhere super compelling as a permanent residence and am going to be on the lookout for somewhere with decent forest cover as well as better-than-poor fertility soil so that I can start farming.